My particles when you land are spawning really high for some reason?
Asked by
3 years ago Edited 3 years ago
game.ReplicatedStorage.PizzaPower2Remote.OnServerEvent:Connect(function(player)
local workplayer = game.Workspace:FindFirstChild(player.Name)
local plrRp = workplayer:FindFirstChild("HumanoidRootPart")
local jump = Instance.new("BodyPosition")
local tw = game:GetService("TweenService")
local pos = plrRp.CFrame * Vector3.new(0,30,0)
local pos = pos + plrRp.CFrame.LookVector*10
local landing = true
local db2 = false
for i, track in pairs (workplayer:FindFirstChild("Humanoid"):GetPlayingAnimationTracks()) do
track:Stop()
end
workplayer:FindFirstChild("Humanoid"):LoadAnimation(script.Jump):Play()
jump.Parent = plrRp
jump.Position = pos
jump.D = 150
jump.P = 600
wait(0.7)
jump:Destroy()
local weld = Instance.new("Weld",workplayer:FindFirstChild("RightFoot"))
local part = Instance.new("Part",game.Workspace)
part.Transparency = 1
part.Anchored = false
part.CanCollide = false
weld.Part0 = workplayer:FindFirstChild("RightFoot")
weld.Part1 = part
weld.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
local db = false
db = false
print(db)
part.Touched:Connect(function()
if db == false then
db = true
print("Runned")
plrRp.Anchored = true
workplayer:FindFirstChild("Humanoid"):LoadAnimation(script.Land):Play()
local land = game.ReplicatedStorage.PowerParts.Land:Clone()
land.Script.Name = workplayer.Name
local wind = game.ReplicatedStorage.PowerParts.wind:Clone()
land.Parent = game.Workspace
wind.Parent = game.Workspace
land.Size = land.Size/2
local info = TweenInfo.new(1)
local prop = {Size = land.Size*2,Orientation = land.Orientation + Vector3.new(0,100,0),Transparency = 1}
local prop2 = {Size = Vector3.new(14.2, 1.106, 13.207),Orientation = wind.Orientation + Vector3.new(0,100,0),Transparency = 1}
tw:Create(land,info,prop):Play()
tw:Create(wind,info,prop2):Play()
wind.CFrame = plrRp.CFrame
land.CFrame = plrRp.CFrame
part:Destroy()
weld:Destroy()
wait(1)
land:Destroy()
wind:Destroy()
plrRp.Anchored = false