function SpawnZombie(name,position)
Zombie = game.ReplicatedStorage.Enemies[name]:Clone()
Zombie.Parent = game.Workspace
Zombie:GetPivot()
Zombie:PivotTo(position)
end
global function set up so I can conveniently use later. ^
SpawnZombie("Zombie",CFrame.new(90, 50, -484))
Take a zombie out and put it somewhere else away from its original position.
However, what actually happens, is that the Zombie is actually taken somewhere else 100 studs away from the intended position. I need a little help with this.