I can't do that between lines 1 and 2 to create a script which, after leading the slider to the end of the bar, removes the entire GUI. If you need the final position of the GUI just write "XYZ".
local UserInputService = game:GetService("UserInputService") local Dragging = false script.Parent.TextButton.MouseButton1Down:Connect(function() Dragging = true end) UserInputService.InputChanged:Connect(function() if Dragging then local MousePos = UserInputService:GetMouseLocation()+Vector2.new(0,36) local RelPos = MousePos-script.Parent.AbsolutePosition local Precent = math.clamp(RelPos.X/script.Parent.AbsoluteSize.X,0,1) script.Parent.TextButton.Position = UDim2.new(Precent,0,0.5,0) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Precent*100 end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then Dragging = false end end)