Further Context. I have this script that gives +2 points for killing, but if you are vip it will give +4 instead. It does give the points correctly when you kill a player BUT ONLY if that player that is killed was previously killed by a sword already. Basically, every first death of a player does not reward the killer with the points.
I'm assuming I'm giving the tag wrong or something, but I don't really know. Can anyone give me some insight on what's going on?
local CandyOnKill = 2 local VIPCandyOnKill = 4 local statsData = game:GetService("DataStoreService"):GetDataStore("SaveSystem1") game.Players.PlayerAdded:Connect(function(player) local leaderstats = player:WaitForChild("leaderstats") player.CharacterAdded:Connect(function(character) local hum = character:FindFirstChild("Humanoid") if hum then end character.Humanoid.Died:Connect(function() local tagged = character.Humanoid:FindFirstChild("creator") if tagged ~= nil then local plr = tagged.Value local ls = plr.leaderstats if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.userId, 1044752) then ls.Candy.Value = ls.Candy.Value + VIPCandyOnKill else ls.Candy.Value = ls.Candy.Value + CandyOnKill end end end) end) end)