Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Giving Rewards on Sword Kill bugs, why?

Asked by 3 years ago

Further Context. I have this script that gives +2 points for killing, but if you are vip it will give +4 instead. It does give the points correctly when you kill a player BUT ONLY if that player that is killed was previously killed by a sword already. Basically, every first death of a player does not reward the killer with the points.

I'm assuming I'm giving the tag wrong or something, but I don't really know. Can anyone give me some insight on what's going on?

local CandyOnKill = 2
local VIPCandyOnKill = 4
local statsData = game:GetService("DataStoreService"):GetDataStore("SaveSystem1")

game.Players.PlayerAdded:Connect(function(player)
local leaderstats = player:WaitForChild("leaderstats")

    player.CharacterAdded:Connect(function(character)
        local hum = character:FindFirstChild("Humanoid")
        if hum then
        end

        character.Humanoid.Died:Connect(function()
            local tagged = character.Humanoid:FindFirstChild("creator")
            if tagged ~= nil then
                local plr = tagged.Value
                local ls = plr.leaderstats
                if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.userId, 1044752) then
                    ls.Candy.Value = ls.Candy.Value + VIPCandyOnKill
                else
                    ls.Candy.Value = ls.Candy.Value + CandyOnKill
                    end
            end
        end)
    end)
end)


Answer this question