character = script.Parent -- The npc humanoid = character.Major -- Change this to the humanoid name yellowzone = humanoid.MaxHealth/2 -- for if the npc health is at half humanoid.Changed:Connect(function() if humanoid <= yellowzone then -- if the health is 1/2 humanoid.WalkSpeed = 40 -- change speed elseif humanoid > yellowzone then -- if it's above half health humanoid.WalkSpeed = 20 -- normal speed end end)
since i didn't want to make it so if the health amount is at a specific number it gets faster i wanted to make it so if it's at half or 50% hp it'll change speed but it doesn't seem to work how can i fix this?