Hello, I was having issues with my beizer curve where it will say "Argument #1 (CFrame expected, got number). I was wondering if there is any fixes I can do to make my beizer curve actually function.
I assume the issue is in the bottom and top of my script.
function lerp(a, b, c) return a + (b - a) * c end function Quad(p0, p1, p2, t) return (1 - t)^2 * p0 + 2 * (1 - t) * t * p1 + t^2 * p2 end function BarrageInfo.Effect(Character, Stand, Barrage) BarrageInfo.State = true while BarrageInfo.State == true do local EndPosition = Stand.HumanoidRootPart.CFrame * CFrame.new(0, 0.5, -6) local StandLeft = Stand:FindFirstChild("Left Arm"):Clone() local LeftCFrame = CFrame.new((Stand.HumanoidRootPart.CFrame * CFrame.new(math.random(-2, -1.5), math.random(-2, 2), 0)).p, EndPosition.p) * CFrame.Angles(math.rad(90), 0, 0) local RightCFrame = CFrame.new((Stand.HumanoidRootPart.CFrame * CFrame.new(math.random(1.5, 2), math.random(-2, 2), 0)).p, EndPosition.p) * CFrame.Angles(math.rad(90), 0, 0) StandLeft.CanCollide = false StandLeft.Anchored = true StandLeft.Parent = Barrage StandLeft.CFrame = LeftCFrame Debris:AddItem(StandLeft, 0.25) local StandRight = Stand:FindFirstChild("Right Arm"):Clone() StandRight.CanCollide = false StandRight.Anchored = true StandRight.Parent = Barrage StandRight.CFrame = RightCFrame Debris:AddItem(StandRight, 0.25) local StandRightMiddle = StandRight.CFrame * CFrame.new(0.45, -0.75, 0.1) local StandRightEnd = StandRight.CFrame * CFrame.new(-0.45, -3, 0) for i = 1, 100 do local T = i local NewPosition = Quad(RightCFrame, StandRightMiddle, StandRightEnd, i/100) StandRight.CFrame = NewPosition wait(0.01) end end end