I was making a cutscene for my game, everything was perfect until the person's character didn't clone and go into the position that it was told to without any errors showing in the output. An invisible dummy is there to mark where the clone has to be, and the Local script is in the dummy. Here's the local script:
local pl = game.Players.LocalPlayer if pl and pl.Character then local c = pl.Character c.Archivable = true local clone = c:Clone(); clone.Parent = game.Workspace clone.HumanoidRootPart.Position = Vector3.new(-509.215, 17.824, 397.588) end