So I have this code that when the dummy is killed as a chance to drop a item, but I couldn't figure out how to make it go directly into the players backpack, currently it just drops on the ground.
Script
local humanoid = script.Parent:FindFirstChild("Humanoid") local rp = game:GetService("ReplicatedStorage") local drop = rp.drop:FindFirstChild("Rusty Hammer") local hr = script.Parent:FindFirstChild("HumanoidRootPart") humanoid.Died:Connect(function() local dropChance = math.random(1, 4) if dropChance == 1 then local clone = drop:Clone() clone.Parent = workspace local Handle = clone:FindFirstChild("Handle") if Handle then Handle.CFrame = hr.CFrame end end end)
You can use player.Backpack.
For instance,
local clone = bag:Clone() clone.Parent + player.Backpack