Give me instruction or script how to do it?
Hello! So, making a kill part is very simple. Simply, create a LOCAL script inside the part. Inside the LocalScript, insert this code:
local part = script.Parent --defines part part.Touched:Connect(function(hit) --gets function local humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid") --finds humanoid if humanoid then --checks that humanoid was found humanoid:TakeDamage(100) --kills humanoid, also killing the player end --ends if statement end) --ends function
What it does is it gets the part, detects when it gets hit, then gets the humanoid. If it finds the humanoid, it kills the humanoid, causing the player to get killed as well.
Hope this helps!
You have to insert a part with a script into the workspace, and use this to check when the something has touched the part. You can easily find one on the internet, just search around a little before going onto here.
local Part=workspace["PARTNAMEHERE"] Part.Touched:Connect(function(Player) if Player:IsA("BasePart") and Player.Parent:IsA("Model") and Player.Parent:FindFirstChildWhichIsA("Humanoid") then Player.Parent:BreakJoints() end end)
Simply just change "PARTNAMEHERE" in the script to the name of your part or if you put the script inside the part change
local Part=workspace["PARTNAMEHERE"]
to
local Part=script.Parent
Hi! First, insert a Script
inside the part that are gonna kill the player. This is the script:
local KillPart = script.Parent KillPart.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:WaitForChild("Humanoid").Health = 0 end end)
It's a very simple script. It works perfectly for me. Let me know if that script also worked for you!