i found an issue when every time the countdown ends it clones i how i want but when the count down ends again it clones again but it does not destroy the old one
local DataStoreService = game:GetService("DataStoreService") local TimeODS = DataStoreService:GetOrderedDataStore("lbSaved_1") local timeUntilReset = 10 while wait(10) do timeUntilReset = timeUntilReset - 1 script.Parent.Parent.Countdown.Text = timeUntilReset if timeUntilReset == 0 then timeUntilReset = 10 for i, plr in pairs(game.Players:GetPlayers()) do TimeODS:SetAsync(plr.UserId, plr.leaderstats.Fish.Value) end for i, leaderboardRank in pairs(script.Parent:GetChildren()) do if leaderboardRank.ClassName == "Frame" then leaderboardRank:Destroy() end end local success, errorMsg = pcall(function() local data = TimeODS:GetSortedAsync(false, 5) local coinsPage = data:GetCurrentPage() for rankInLB, dataStored in ipairs(coinsPage) do local name = game.Players:GetNameFromUserIdAsync(tonumber(dataStored.key)) local coins = dataStored.Value local template = script.Template:Clone() template.Name = name .. "Leaderboard" template.PlrName.Text = name template.Rank.Text = "#" .. rankInLB template.Minutes.Text = coins template.Parent = script.Parent end end) end end