hey I am trying to make a custom character with custom animations.
and another problem I have is that the player flips after death animation?!
game.Workspace.Camera.CameraType = Enum.CameraType.Attach local UIS = game:GetService("UserInputService") local players = game:GetService("Players") local animations_folder = script:WaitForChild("animations") local character = script.Parent local humanoid = character.Humanoid local player = players:GetPlayerFromCharacter(character) local tool_enable_anim = humanoid.Animator:LoadAnimation(script.animations.tools.tool_enable:WaitForChild("Animation")) local falling_anim = humanoid.Animator:LoadAnimation(script.animations.movement.falling) local climbing_anim = humanoid.Animator:LoadAnimation(script.animations.movement.climbing:WaitForChild("Animation")) local aint_no_time_for_livin_anim = humanoid.Animator:LoadAnimation(script.animations.movement.died.Animation) --local tool_enable_anim = humanoid.Animator:LoadAnimation(script.animations.tools.tool_enable:WaitForChild("Animation")) --local tool_enable_anim = humanoid.Animator:LoadAnimation(script.animations.tools.tool_enable:WaitForChild("Animation")) --local tool_enable_anim = humanoid.Animator:LoadAnimation(script.animations.tools.tool_enable:WaitForChild("Animation")) --local tool_enable_anim = humanoid.Animator:LoadAnimation(script.animations.tools.tool_enable:WaitForChild("Animation")) ---selected tool animation function tool_enable() tool_enable_anim:Play() script.animations.tools.tool_enable.Value = true end script.animations.tools.tool_enable.Value = false --add tool after this --player.Backpack ---falling animation function falling() falling_anim:Play() end humanoid.FallingDown:Connect(falling) humanoid.FreeFalling:Connect(falling) ---climbing animaton function climbing() climbing_anim:Play() script.animations.movement.climbing.Value = true end script.animations.movement.climbing.Value = false humanoid.Climbing:Connect(climbing) --idle animations function idle() --- add more animations based on nfs mw 2012 songs end ---died animation function death() print(humanoid.DisplayName .. " doesn't want to do this no moe") aint_no_time_for_livin_anim:Play() end humanoid.Died:Connect(death)