I have a vehicle that has 4 seats, the problem is when I press e to sit, the other proximity prompt is visible while sitting and the other 3 prompts clutter, makes it messy. How will I do this to remove all proximity prompts when sitting locally or in a part? I've seen one of the DevForum topic but It was never solved.
local proximityPromt = script.Parent local seat = proximityPromt.Parent proximityPromt.ObjectText = seat.Name seat:GetPropertyChangedSignal("Occupant"):Connect(function() if seat.Occupant then proximityPromt.Enabled = false else proximityPromt.Enabled = true end end) proximityPromt.Triggered:Connect(function(player) seat:Sit(player.Character.Humanoid) end)
I think using a LocalScript and putting it into StarterPlayerScripts can fix it