so I made this script and it works in solo but not multiplayer
does anyone have a few fixes?
ps: its a regular script in Workspace
--define vars local Players = game:GetService("Players") local maps = game.ServerStorage:GetChildren() local inprogress = false --initiate round while wait(1) do if inprogress == false then inprogress = true for _,player in pairs(Players:GetPlayers()) do local Hint = game.ReplicatedStorage:WaitForChild("HintMessage"):Clone() Hint.Parent = player.PlayerGui Hint.TextHint.Text = "Intermission" local randmap = math.random(1, #maps) local MapClone = maps[randmap]:Clone() wait(4) Hint.TextHint.Text = "A map has been chosen!" wait(2) Hint.TextHint.Text = "Selected map: " .. maps[randmap].Name .. " Map!" wait(2) Hint.TextHint.Text = "Fight!" MapClone.Parent = game.Workspace wait(0.5) game.Workspace.SpawnLocation.CanCollide = false game.Workspace.SpawnLocation.Transparency = 0.4 wait(5) for t = 120, 1, -1 do Hint.TextHint.Text = "Time left: " .. t wait(1) end Hint.TextHint.Text = "Game over!" wait(3) game.Workspace.SpawnLocation.CanCollide = true game.Workspace.SpawnLocation.Transparency = 0 MapClone:Destroy() Hint:Destroy() inprogress = false end end end