say you have a remote event OnServerEvent
RemoteEvent.OnServerEvent:Connect(function(Player) local VariableToBeSpammedHere = 'XD' local VariableToBeSpammedHere1 = 'XD' local VariableToBeSpammedHere2 = 'XD' local functionToBeSpammedHere = function() print("Do Something Bruh") end) end)
Im wondering if I need a debounce for all of them if a exploiter can spam the variables and functions and actually do something with it