Hi, just wondering how I could fix this Datastore script?
local DataStoreService = game:GetService("DataStoreService") local ToolsDataStore = DataStoreService:GetDataStore("ToolsDataStore") local function saveData(player) if player:FindFirstChild("OwnedTools") then local tools = {} for i, v in pairs(player.OwnedTools:GetChildren()) do table.insert(tools,v.Name) end local success, errorMessage = pcall(function() ToolsDataStore:SetAsync(player.UserId.."-tools",tools) end) if success then print("Data saved") else print("Error: "..errorMessage) end end end game.Players.PlayerAdded:Connect(function(player) local data = nil wait(1) local success, errorMessage = pcall(function() data = ToolsDataStore:GetAsync(player.UserId.."-tools") end) if success then print("Got past first line (success).") for i, v in pairs(data) do --This is the part not working. print("Got past second line (success).") local Tool = game.ReplicatedStorage.WeaponsFolder:FindFirstChild(v) local WeaponsFolder = player:FindFirstChild("WeaponsFolder") local ToolClone = Tool:Clone() ToolClone.Parent = WeaponsFolder print("Got past last line (success).") end else print("Error: "..errorMessage) end end) game.Players.PlayerRemoving:Connect(function(player) saveData(player) end) game:BindToClose(function() for i, player in pairs(game.Players:GetPlayers()) do saveData() end end)
The following code is the part not working:
if success then print("Got past first line (success).") for i, v in pairs(data) do --This is the part not working. print("Got past second line (success).") local Tool = game.ReplicatedStorage.WeaponsFolder:FindFirstChild(v) local WeaponsFolder = player:FindFirstChild("WeaponsFolder") local ToolClone = Tool:Clone() ToolClone.Parent = WeaponsFolder print("Got past last line (success).") end else print("Error: "..errorMessage) end
It gives no error message when code has ran, but it only prints "Got past first line (success)."?
Any help will be highly appreciated :D