local lm = script.Parent:FindFirstChild("lightninMakers") wait() local function getIndex(tbl,item) for index, value in pairs(tbl) do if value == item then return index end end end local function getHighTingz() local Table = {} local PlrTable = {} for i,v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") then if v.Position.Y >= 50 and v:FindFirstAncestor("mapTIngz") == nil and v.Name ~= "stormtig" and game.Players:GetPlayerFromCharacter(v.Parent) == nil then table.insert(Table,(#Table+1),v) print(v) end elseif v:IsA("Part") and v.Parent:FindFirstChild("Humanoid") ~= nil and v.Position.Y >= 50 then print("hello") table.insert(PlrTable,(#PlrTable+1),v) local char = game.Players:GetPlayerFromCharacter(v.Parent) print(char) char.CharacterRemoving:connect(function() local itemIndex = getIndex() print(PlrTable[itemIndex]) table.remove(PlrTable,itemIndex) end) end end return Table, PlrTable end local function getMetallicThings() -- end for i = 0,math.random(1,20) do local cl = game.ReplicatedStorage.stormtig:Clone() cl.Parent = lm end local function floree(numb) return math.floor(numb + 0.5) end local function tweenaroni(p) local t = game:GetService("TweenService"):Create(p,TweenInfo.new(0.1,Enum.EasingStyle.Linear),{Transparency = 1}) t:Play() t.Completed:connect(function() p:Remove() end) end local function ligamentationasmarianismistation(part) local points = {} local parts = {} local foldor = Instance.new("Folder") foldor.Name = "lll" foldor.Parent = workspace local raycastResult = workspace:Raycast(part,Vector3.new(0,-1000,0)) if raycastResult then if raycastResult.Instance:FindFirstAncestor("mapTIngz") == nil and raycastResult.Instance:IsA("BasePart") and raycastResult.Instance ~= game.Workspace:FindFirstChild("thunderstormCloud") then raycastResult.Instance:BreakJoints() local exp = Instance.new("Explosion") exp.BlastRadius = 2 exp.BlastPressure = 20 --Explosion at the Raycast Instance position exp.Visible = false exp.Position = raycastResult.Instance.Position exp.Parent = workspace.Folder exp.ExplosionType = Enum.ExplosionType.NoCraters --raycastResult.Instance.Anchored = false end end local roundedNumb if raycastResult then roundedNumb = floree((part - raycastResult.Position).Magnitude /8) elseif raycastResult == nil then return nil end for i = 0, roundedNumb do local offset = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) if i == 0 or i == roundedNumb then offset = Vector3.new() end local lightBlock = game.ReplicatedStorage.lightningPart:Clone() local pos = part + (raycastResult.Position-part).Unit * i * (raycastResult.Position-part).Magnitude / roundedNumb lightBlock.Position = pos + offset lightBlock.Parent = foldor local tog = pos+offset points[#points+1] = tog lightBlock.Touched:connect(function(h) if h.Parent:FindFirstChild("Humanoid") ~= nil then h.Parent:FindFirstChild("Humanoid"):TakeDamage(100) end end) end for i = 1,#points do if points[i+1] ~= nil then local lin = game.ReplicatedStorage.lightningPart:Clone() lin.CFrame = CFrame.new((points[i]+points[i+1])/2,points[i+1]) lin.Size = Vector3.new(.5,.5,(points[i]-points[i+1]).Magnitude) lin.Parent = foldor end end local exp = Instance.new("Explosion") exp.BlastPressure = 20 exp.BlastRadius = 2 exp.Position = points[#points] --The explosion at the last Point of lightning exp.DestroyJointRadiusPercent = 1 exp.Parent = workspace.Folder exp.ExplosionType = Enum.ExplosionType.NoCraters wait(.1) for i,v in pairs(foldor:GetChildren()) do tweenaroni(v) end wait(.1) foldor:Remove() end while true do wait() local tingTable, plrTable = getHighTingz() --spawn(function() for i,v in pairs(lm:GetChildren()) do if v:IsA("Part") then ligamentationasmarianismistation(v.Position) v.Position = v.Position + Vector3.new(0,-15,0) end end --end) for i,v in pairs(lm:GetChildren()) do local ViktorRykov = Vector3.new(math.random(-254,254),200,math.random(-255,255)) spawn(function() wait(math.random(1,3)) if v:IsA("Part") then local n = math.random(1,20) if n ~= 20 then print("Not chosen") v.Position = ViktorRykov elseif n== 20 and #tingTable >= 1 or #plrTable >= 1 then print(#tingTable) local chosen = tingTable[math.random(1,#tingTable)] local chosen1 if #plrTable >= 1 then chosen1 = plrTable[math.random(1,#plrTable)] end local mr = math.random(1,2) if mr == 1 then print(mr) v.Position = Vector3.new(chosen.Position.X,v.Position.Y,chosen.Position.Z) elseif mr == 2 and #plrTable >= 1 then print(mr) v.Position = Vector3.new(chosen1.Position.X,v.Position.Y,chosen1.Position.Z) end end end end) end end game.ServerScriptService.eventos.Event.Event:Connect(function(msg) if msg == "noLightning" then for i,v in pairs(lm:GetChildren()) do v:Remove() end end end)
This is a thunderstorm script. it does not print hello . I wont be answering right now but just leave answers pls and any errors or suggestions ill answer tmrw thanks bye