wait(0.01) local enabled = true Player = game.Players.LocalPlayer character = Player.Character mouse = Player:GetMouse() run = game:GetService("RunService") Torso = Player.Character:WaitForChild("Torso") Humanoid = Player.Character.Humanoid Nen = Player.Nen function onKeyDown(key) key = key:lower() if key == "r" then if Nen.Value >= 100 then Nen.Value = Nen.Value -5 end game:GetService("Chat"):Chat(Player.Character.Head,"Ren!") local f = Instance.new("Fire") f.Heat = 15 f.Size = 16 f.Color = Color3.new(255, 255, 255) f.SecondaryColor = Color3.new(106, 106, 106) f.Parent = Torso Humanoid.MaxHealth = 150 wait(5) Humanoid.MaxHealth = 100 game.Debris:AddItem(f,0.1) end end mouse.KeyDown:connect(onKeyDown)
How do i make it to where if the number value(NEN) is greater then 100 or less then 100 it will still minus of the value by 5?
If you want to know if y is less than or greater than but not equal to x, then just check if y doesn't equal x; which will mean that it is either greater or less than x.
In Lua, the format for doesn't equal is ~=
.
if y ~= x then print("It's greater or less than x!") end