I have this small function for my game
local function onTouch(partTouched) local canHarvest = partTouched.Parent:FindFirstChild("CanHarvest") local valuableSpace = partTouched.Parent:FindFirstChild("SpaceTaken") local valuableRT = partTouched.Parent:FindFirstChild("RespawnTime") local cost = partTouched.Parent:FindFirstChild("Cost") if canHarvest then if canHarvest.Value == true and playerValuables.Value < playerStorage.Value then playerValuables.Value = playerValuables.Value + valuableSpace.Value -- Space taken in storage playerStat after the action playerMIS.Value = playerMIS.Value + cost.Value -- How much money are there in MoneyInStorage playerStat after the action canHarvest.Value = false partTouched.Transparency = 1 partTouched.CanCollide = false wait(valuableRT.Value) canHarvest.Value = true partTouched.Transparency = 0 partTouched.CanCollide = true end end end mainDrill.Touched:Connect(onTouch)
it's working fine but whenever I try to put wait(time) anywhere so my function will rest time seconds before it can function again it just doesn't work