Hi. How would I rotate my model (House) to face my buy sign? The house has an PrimaryPart associated to it and my code doesn't seems to work.
local house = game.Workspace.House --Model local sign = game.Workspace.Sign --Normal Part house:SetPrimaryPartCFrame(house.PrimaryPart.Position, sign.Position)
Resuming: I have a plot system which has a sign to buy land property, but the houses dont rotate on their on obviously so I tried to code something to rotate, nothing on google helped.