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[QUESTION] Passing information from local to server without using remote events or remote functions?

Asked by 3 years ago

I've never thought of this and im really curious to see if there's an actual way. Remote events cause lag and delay when u loop them (also depends on the code that is inside of the serverscript). So i wonder if theres an actual way to pass information from local to server without remote events or remote functions.

For example:

LocalScript:

game:GetService("Players").PlayerAdded:Connect(function(plr)
    --The code to pass the player's name to server
end)
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Maybe that was a thing when you could disable FilteringEnabled, but I can't talk about that since I've never experienced it, but there's obviously a reason why we have RemoteEvents and RemoteFunctions. MarkedTomato 810 — 3y

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Answered by 3 years ago

It's simple: You can't.

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Thanks, that really helped RemsFriend -24 — 3y
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