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# Help on restarting events & functions: How can I restart a function without it firing?

Edited 2 days ago
clickDetector.MouseClick:Connect(function()
print("Started")
wait(10)
print("Stopped")
end)


(That code is sample code, what I am really using it for is so a player gets healed once every second, 10 seconds after an event happens.)

How can I restart this function? In this code, how can I make it so that if the part is clicked again, the wait restarts without firing?

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I think I know what you mean. So you're trying to restart the timer if the button is pressed again yes? Neatwyy 20 — 3d
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Exactly, but I don't know how to pull that off. Also, It shouldn't fire if it is restarted in the middle of execution. DUCKONAROLL 0 — 2d