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how to add a multiplier to Humanoid:TakeDamage?

Asked by 3 years ago

hello again scripting helpers, i have no clue how to make add a multiplier to humanoid:takedamage.

btw the multiplier is a NumberValue thats in the player model

the line i wanna add the multiplier to

        humanoid:TakeDamage(46)

hole script

local tool = script.Parent

local canDamage = false

local Cooldown = false

stronkness = script.Parent.Parent.Strength.Value

local WaitTime: number = .5 --cool down

local function onTouch(otherPart)
    local humanoid = otherPart.Parent:FindFirstChild("Humanoid")

    if not humanoid then return end

    if humanoid.Parent ~= tool.Parent and canDamage then 
        humanoid:TakeDamage(46)
        tool.Handle.HitSound.TimePosition = 0
        tool.Handle.HitSound.Playing = true
    else
        return
    end

    canDamage = false
end

local function slash()
    if Cooldown then return end
    Cooldown = true

    local str = Instance.new("StringValue")

    str.Name = "e" --idk why i made it e, i just edited the script that i used for an old game
    str.Value = "Slash"
    str.Parent = tool

    canDamage = true

    wait(WaitTime)

    Cooldown = false
end

local function swingsound()
    wait(.3) -- time untill swing sound plays
    tool.Handle.SwingSound.TimePosition = 0
    tool.Handle.SwingSound.Playing = true
end

tool.Activated:Connect(swingsound)
tool.Activated:Connect(slash)
tool.Handle.Touched:Connect(onTouch)

thanks in advence

0
for clarification: i just need a way to make the multiplier work, i dont need help making the multiplier. also i want the multiplier to be the value of a NumberValue thats located in the model of the player. i just need the add the multiplier to the humanoid:TakeDamage(46) line steel_apples 58 — 3y

1 answer

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Answered by 3 years ago
Edited 3 years ago

So, if I understand you correctly, you want to multiply the damage with the value of the NumberValue.

Fixed Script

local tool = script.Parent

local canDamage = false

local Cooldown = false

stronkness = script.Parent.Parent.Strength.Value

local WaitTime: number = .5 --cool down

local function onTouch(otherPart)
    local humanoid = otherPart.Parent:FindFirstChild("Humanoid")
    local client = game:GetService("Players"):GetPlayerFromCharacter(otherPart)
    local num = client:FindFirstChildWhichIsA("NumberValue")

    if humanoid.Parent ~= tool.Parent and canDamage then
        local damage = 46 * num.Value 
        humanoid:TakeDamage(damage)
        tool.Handle.HitSound.TimePosition = 0
        tool.Handle.HitSound.Playing = true
    end

    canDamage = false
end

local function slash()
    if Cooldown then return end
    Cooldown = true

    local str = Instance.new("StringValue")

    str.Name = "e" --idk why i made it e, i just edited the script that i used for an old game
    str.Value = "Slash"
    str.Parent = tool

    canDamage = true

    wait(WaitTime)

    Cooldown = false
end

local function swingsound()
    wait(.3) -- time untill swing sound plays
    tool.Handle.SwingSound.TimePosition = 0
    tool.Handle.SwingSound.Playing = true
end

tool.Activated:Connect(swingsound)
tool.Activated:Connect(slash)
tool.Handle.Touched:Connect(onTouch)
0
it doesnt work, i think i know why, when i try putting anything in the brackets in the humanoid:TakeDamage(46) line it outright breaks the script steel_apples 58 — 3y
0
sorry if you got a bunch of notifications rn, the comment desided to post like, 8 times steel_apples 58 — 3y
0
@steel_apples I re-edited my post give it try. MarkedTomato 810 — 3y
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