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Script will give items to a random player, but not the one who died. Help?

Asked by 3 years ago

I tried to make a script that will loop through a table of players, and if a player is not in the table, or died, they would get items back. But instead of that, a random player will get the items and not the player who had just died.


for x = 300,0,-1 do for m,plr in pairs(game.Players:GetPlayers()) do if plr then if plr.Character then if plr.Character.Humanoid.Health > 0 then if not table.find(plrs,plr) then print(plr.Name.." was not found in plrs table.") table.insert(plrs,plr) local index = table.find(plrs,plr) local target = plrs[index] print(target.Name) print(table.find(plrs,plr)) local weapons = game.ServerStorage:WaitForChild("weapons") local melee = weapons:WaitForChild("Melee"):GetChildren() local ranged = weapons:WaitForChild("Ranged"):GetChildren() local misc = weapons:WaitForChild("Misc"):GetChildren() local chosenMelee = melee[math.random(1,#melee)]:Clone() local chosenRanged = ranged[math.random(1,#ranged)]:Clone() local chosenMisc = misc[math.random(1,#misc)]:Clone() chosenMelee.Parent = target.Backpack chosenRanged.Parent = target.Backpack chosenMisc.Parent = target.Backpack target.Character.Humanoid.Died:Connect(function() table.remove(plrs,index) end) else --player already in table end end else table.remove(plrs,m) end else table.remove(plrs,m) end end end

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