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How to use NoCollisionConstraint on player character?

Asked by 3 years ago

If I want the player to not be able to collide with an object (disregarding collision groups), do I have to create a NoCollisionConstraint for every part in the character and link it to the object?

Or, can I simply create just one and have it linked to the HumanoidRootPart? Does that prevent the whole character from colliding?

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