My placement system works fine when the parts are axis-aligned, but when they are not the snapping completely breaks.
Non Axis Aligned (You can see that the collision is also weird)
Here is the code im using to calculate the position
-- RayInst is just Mouse.Target but using a ray function SnapAxis(num) local Grid = ValueFolder:GetAttribute("MoveGridSize") return math.floor(num / Grid + 0.5) * Grid end local pos = Vector2.new(SnapAxis(RayPos.X), SnapAxis(RayPos.Z)) local CF = CFrame.Angles(Orientation.X, Orientation.Y, Orientation.Z) + Vector3.new(pos.x, RayInst.Position.Y+(RayInst.Size.Y/2)+(Preview.PrimaryPart.Size.Y/2), pos.Y) Preview:SetPrimaryPartCFrame(CF)
I know the problem is the way I snap to the grid because it works fine when I dont snap.
My goal is to make a placement system similar to the one in the game Build a Boat for Treasure.
I tried multiple stuff and its not working, thanks in advance!