I made a function that will spawn pipes every 3.5 sec:
local function MakePillar() while dead == false do local newNum = Center() local model = Instance.new("Model",game.Workspace.PillarsFolder) model.Name = "Pillars" local newPillar = Pillar:Clone() newPillar.Name = "newPillar" newPillar.Parent = model newPillar.Size = Vector3.new(3,newNum -Distance,3) newPillar.Position = Vector3.new(offset,newPillar.Size.Y/2 - Distance,0) points[1] = newPillar local newPillar2 = Pillar:Clone() newPillar2.Name = "newPillar2" newPillar2.Parent = model newPillar2.Size = Vector3.new(3,27 - newNum - Distance,3) newPillar2.Position = Vector3.new(offset,(27 - newPillar2.Size.Y/2)+Distance,0) points[2] = newPillar2 for i = 1, #points do tweenPart(points[i], 15, {Position = points[i].Position - Vector3.new(60,0,0)}) end wait(3.5) end end
and here is the event that triggers the function:
mouse.Button1Down:Connect(function() if IsPlaying == false then IsPlaying=true dead = false print("game started!") --------------------------------------------------------------------------- --Hide the text Uis ScreenGUI.Enabled = false --Enable physics Character.HumanoidRootPart.Anchored = false ---------------------------------------------------------------------------------- MakePillar() --------------------------------------------------------------------------------------- end end)
for some reasons SOMETIMES (not always) my function get trigger multiple times at once, can anyone explain?
You can ask me any questions about the local script, i will try to answer them
you should add wait(1) i think that you are pressing it twice
mouse.Button1Down:Connect(function() wait(1) if IsPlaying == false then IsPlaying=true dead = false print("game started!") --------------------------------------------------------------------------- --Hide the text Uis ScreenGUI.Enabled = false --Enable physics Character.HumanoidRootPart.Anchored = false ---------------------------------------------------------------------------------- MakePillar() --------------------------------------------------------------------------------------- end end)