So basically i am trying to make a function where i fire a remote then a Arm appears then curves around the player
local TS = game:GetService("TweenService") local rarm = game.ServerStorage.arm:Clone() rarm.Parent = workspace.BarrageEffects local root = player.Character.HumanoidRootPart rarm.CFrame = root.CFrame + -root.CFrame.LookVector*2 + root.CFrame.UpVector*2 + -root.CFrame.RightVector*4 rarm.Orientation = Vector3.new(22.52, -135.9, -69.64) rarm:ClearAllChildren() rarm.Anchored = true function lerp(a, b, c) return a + (b - a) * c end function quadBezier(t, p0, p1, p2) local l1 = lerp(p0, p1, t) local l2 = lerp(p1, p2, t) local quad = lerp(l1, l2, t) return quad end local p0 = root.Position + -root.CFrame.LookVector*2 + root.CFrame.UpVector*2 + root.CFrame.RightVector*4 local p1 = root.Position + root.CFrame.LookVector*4 + root.CFrame.RightVector*7 local p2 = root.Position + root.CFrame.LookVector*10 + -root.CFrame.UpVector*2 + root.CFrame.RightVector*.3 spawn(function() for t = 0,1,.08 do local curve = quadBezier(t,p0,p1,p2) rarm.CFrame = CFrame.new(curve) game:GetService("RunService").Heartbeat:Wait() end; end) game.Debris:AddItem(rarm,1)
this is what i have and it works but idk how to make it rotate as well please help me
At line 26, rewrite the sentence to rarm.CFrame = CFrame.new(curve) * CFrame.Angles(math.rad(90),0,0) and that'll do it