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How to extend function wait() if called twice or more?

Asked by
TechModel 118
11 months ago
Edited 11 months ago

I've been searching on the internet and I get unrelated stuff so I want clear answers hopefully. The problem is if the remote event was triggered twice, how would I reset the "wait(5)" again so until it the remote stops being called. Then it counts down to 5 until it ends.

game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player)

    player.Time.Value = true
        wait(5)
    player.Time.Value = false
end)
0
use a for loop with if statements and probably a debounce unless you are asking for something like delay(5,function() greatneil80 2612 — 11mo

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Answered by
TGazza 1301 Moderation Voter
11 months ago

Not quite sure what you're asking, but I've come up with a script.

-- Local Script (inside a tool!)
local Tool = script.Parent
local Player = game.Players.LocalPlayer

local RE = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent",10)
Tool.Activated:Connect(function()
    RE:FireServer()
end)

--[[
#################################################################################
]]

-- Script
local Players = {}

game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player)
    local PlrTab = Players[player]
    if(PlrTab ~= nil) then
        local deClick = PlrTab.Clicked
        if(deClick == false) then
            PlrTab.Clicked = true
            print("Clicked!!!, Starting process")
            player.Time.Value = true
            wait(5)
            player.Time.Value = false
            print("Stopping Ignoring Clicks for now!")
            PlrTab.Clicked = false
        else
            print("All ready Clicked ignoring...")
        end
    end
end)

game.Players.PlayerAdded:Connect(function(plr)
    --[[ debugging ]]
    local Time = Instance.new("BoolValue",plr)
    Time.Name = "Time"
    Time.Value = false
    --[[ debugging ]] 

    -- Global table hookup
    Players[plr] = {
        Clicked = false
    }
end)
game.Players.PlayerRemoving:Connect(function(plr)
    -- remove the player thats leaving from global table
    if(table.find(Players,plr) ~= nil) then
        Players[plr] = nil
    end
end)

This script logs every player that joins the game and adds your Time bool value to each player. The server side script then waits for a player to activate or click with the tool to change the Time.Value from false to true, as you had, then waits 5 seconds before changing it back to false.

I've made it ignore any other clicks made by a player. Thus stopping the click spam. I've also allow other players to change their Time bool values without locking up the system until the Clicked Value gets changed back to false.

Let me know if you need anything :)

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