I'm making a game, and the way things are projected to go, and the way things are set up for now, there will be around...400 coroutines in the game. Half will be infinite loops, the other half are coroutines are also loops but they act only when a value is true.
Is this too much? Like for performance-wise. I don't mean in general, because, well, 750 is a LOT. But performance is my main issue. I would like answers, and if this doesn't belong on here, I'm sorry, but I am not allowed to have a DevForum account for the time-being.