Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

I am having an issue with server events. How do i fix it?

Asked by 3 years ago

so ive been making a game where i need to make a pipe snapping system. these 2 scripts are the 2 im using for it. 1 of tehm is to toggle building and tell the server when the player clicks, the other is supposed to save the position and check if there is an attachment point nearby. The server script isnt working and i even have tons of print(...) in it for debugging (the ... is just whatever event is happening). So how can i fix it? client script:

Players = game:GetService("Players")
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:GetMouse()
RE = game.ReplicatedStorage.RE
reps = 0
local function toggle(Enabled)
    if Enabled then
        Enabled = false
    else
        Enabled = true
    end
    return Enabled
end

script.Parent.MouseButton1Down:Connect(function(clicked)
    print("triggered first click")
    local Enabled = toggle(script.Parent.Enabled.Value)
    script.Parent.Enabled.Value = Enabled
    if Enabled then
        print("enabled is true")
        wait(Mouse.Button1Up)
        print("Mouse Button is up")
        Mouse.Button1Down:Connect(function(click)
            local Mousepos = Vector3.new(Mouse.hit)
            RE:FireServer(Mousepos)
            print("Fired server event")
            if reps >= 2 then
                print("reset reps")
                reps = 0
                Enabled = false
            end
        end)
    end
end)

server script:

local pos1 = nil
local pos2 = nil

local function triggered(Player, Mousepos)
    print("triggered")
    local PipeChecker = game.ServerStorage.PipeConnectionChecker:Clone()
    PipeChecker.Name = "PipeChecker"
    PipeChecker.Parent = workspace
    PipeChecker.Position = Vector3.new(Mousepos)
    PipeChecker.touched:Connect(function(hit)
        print("touched")
        if hit and hit.Name then
            if hit.Name == "PipeAttachment" then
                print("Touched attachment point")
                if pos1 == nil then
                    pos1 = hit.Position
                else
                    if pos2 == nil then
                        pos2 = hit.Position
                    else
                        pos1 = hit.Position
                        pos2 = nil
                    end
                end
            end
        end
    end)
    PipeChecker:Destroy()
    print("destroyed checker")
    print(pos1, pos2)
end

game.ReplicatedStorage.RE.OnServerEvent:Connec(triggered)
0
also every time i toggle on the client script it fires the server event again. By that i mean toggling it then clicking wherever will make it trigger an extra time. Verse_NOVA 52 — 3y

Answer this question