game.Players.PlayerAdded:Connect(function(player) player.CharacterAppearanceLoaded:Wait() player.Character.Humanoid:RemoveAccessories() end)
You could attach a CharacterAdded
event inside your PlayerAdded
event to so that it fires every time a new character is created which happens every time a player dies,
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") humanoid:RemoveAccessories() end) end)