local ForceFeild = game.ServerStorage.Storage.ForceFeild:Clone()
local Player = game:GetService("Players")
local Team = game:GetService("Teams")["Safe"]
if Player.Team == Team then
ForceFeild.Parent = Player
end
https://imgur.com/a/63h5Plm
1
For some reason, server storage is automatically emptied when you press start, I suggest you use Lighting instead of server storage.ZIRFAL317— 3y
0
To clarify the above comment, the Server Storage is not emptied. You can only access it from the Server side, if you are viewing it from the client it will not appear to have anything inside it. For a duplicated storage use ReplicatedStorage. It makes a copy of itself on both the server and client. Don't use Lighting as a storage.climethestair1663— 3y