It spawns models from lightning into Workspace...and their updates broke it. How can I fix it?
player = game.Players.LocalPlayer DragonCreate = {"/i Dragon"} --What the player types (Command) function processCommand(speaker, message) for i, v in pairs (DragonCreate) do if message == v then local DragonClone = game.Lighting.Dragon:Clone() --game.Lightning.(modelname):Clone() DragonClone.Parent = game.Workspace DragonClone:MoveTo(Vector3.new(79.9, 1.8, 135.156)) --Where you want the model to spawn (POSITION) end end end --Nothing :)))))) player.Chatted:connect(function(message) processCommand(player, message) end)