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[SOLVED] Created table wedges wont destroy after 10 seconds?

Asked by
TechModel 118
3 years ago
Edited 3 years ago

I used this script to a wall and when the script is disabled by an action, the script auto makes the wedges, problem is it wont delete the wedges after 10 seconds. I am making this where I interact a proximity prompt and it activates this script, which breaks the wall into wedges as you blew it up. What am I doing wrong that the wedges created wont destroy after 10 seconds?

Ignore most of the script, but at the bottom, I am trying to get all of the tables in the wedges and destroy them in 10 seconds after the wall has blown up, but why?

local part = script.Parent

local minX, maxX = part.Position.X - part.Size.X/2, part.Position.X + part.Size.X/2
local minY, maxY = part.Position.Y - part.Size.Y/2, part.Position.Y + part.Size.Y/2

        local pointOfBreak = Vector3.new(math.random(minX, maxX), math.random(minY, maxY), part.Position.Z)

        local bottomLeft = Vector3.new(part.Position.X - part.Size.X/2, part.Position.Y - part.Size.Y/2, part.Position.Z)
        local topLeft = Vector3.new(part.Position.X - part.Size.X/2, part.Position.Y + part.Size.Y/2, part.Position.Z)
        local bottomRight = Vector3.new(part.Position.X + part.Size.X/2, part.Position.Y - part.Size.Y/2, part.Position.Z)
        local topRight = Vector3.new(part.Position.X + part.Size.X/2, part.Position.Y + part.Size.Y/2, part.Position.Z)


        local part1 = Instance.new("Part")
        part1.Size = Vector3.new(pointOfBreak.X - bottomLeft.X, pointOfBreak.Y - bottomLeft.Y, part.Size.Z)
        part1.Position = Vector3.new(bottomLeft.X + part1.Size.X/2, bottomLeft.Y + part1.Size.Y/2, part.Position.Z)

        local part2 = Instance.new("Part")
        part2.Size = Vector3.new(pointOfBreak.X - topLeft.X, topLeft.Y - pointOfBreak.Y, part.Size.Z)
        part2.Position = Vector3.new(topLeft.X + part2.Size.X/2, topLeft.Y - part2.Size.Y/2, part.Position.Z)

        local part3 = Instance.new("Part")
        part3.Size = Vector3.new(bottomRight.X - pointOfBreak.X, pointOfBreak.Y - bottomRight.Y, part.Size.Z)
        part3.Position = Vector3.new(bottomRight.X - part3.Size.X/2, bottomRight.Y + part3.Size.Y/2, part.Position.Z)

        local part4 = Instance.new("Part")
        part4.Size = Vector3.new(topRight.X - pointOfBreak.X, topRight.Y - pointOfBreak.Y, part.Size.Z)
        part4.Position = Vector3.new(topRight.X - part4.Size.X/2, topRight.Y - part4.Size.Y/2, part.Position.Z)


        local wedges = {}


        local wedge1 = Instance.new("WedgePart")
        wedge1.Orientation = Vector3.new(0, -90, 180)
        wedge1.Size = Vector3.new(part1.Size.Z, part1.Size.Y, part1.Size.X)
        wedge1.Position = part1.Position
        table.insert(wedges, wedge1)

        local wedge2 = Instance.new("WedgePart")
        wedge2.Orientation = Vector3.new(0, 90, 0)
        wedge2.Size = Vector3.new(part1.Size.Z, part1.Size.Y, part1.Size.X)
        wedge2.Position = part1.Position
        table.insert(wedges, wedge2)


        local wedge3 = Instance.new("WedgePart")
        wedge3.Orientation = Vector3.new(0, -90, 0)
        wedge3.Size = Vector3.new(part2.Size.Z, part2.Size.Y, part2.Size.X)
        wedge3.Position = part2.Position
        table.insert(wedges, wedge3)

        local wedge4 = Instance.new("WedgePart")
        wedge4.Orientation = Vector3.new(0, 90, 180)
        wedge4.Size = Vector3.new(part2.Size.Z, part2.Size.Y, part2.Size.X)
        wedge4.Position = part2.Position
        table.insert(wedges, wedge4)


        local wedge5 = Instance.new("WedgePart")
        wedge5.Orientation = Vector3.new(0, -90, 0)
        wedge5.Size = Vector3.new(part3.Size.Z, part3.Size.Y, part3.Size.X)
        wedge5.Position = part3.Position
        table.insert(wedges, wedge5)

        local wedge6 = Instance.new("WedgePart")
        wedge6.Orientation = Vector3.new(0, 90, 180)
        wedge6.Size = Vector3.new(part3.Size.Z, part3.Size.Y, part3.Size.X)
        wedge6.Position = part3.Position
        table.insert(wedges, wedge6)


        local wedge7 = Instance.new("WedgePart")
        wedge7.Orientation = Vector3.new(0, -90, 180)
        wedge7.Size = Vector3.new(part4.Size.Z, part4.Size.Y, part4.Size.X)
        wedge7.Position = part4.Position
        table.insert(wedges, wedge7)

        local wedge8 = Instance.new("WedgePart")
        wedge8.Orientation = Vector3.new(0, 90, 0)
        wedge8.Size = Vector3.new(part4.Size.Z, part4.Size.Y, part4.Size.X)
        wedge8.Position = part4.Position
        table.insert(wedges, wedge8)


        for i, wedge in pairs(wedges) do

            wedge.Material = Enum.Material.Metal
            wedge.Transparency = 0
            wedge.Color = Color3.fromRGB(86, 86, 86)

            wedge.Parent = workspace
        end


        part.Transparency = 1
        part.CanCollide = false

for i, wedge in pairs(wedges) do
    wait(10)
    wedge:Destroy()
end
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My bad. Just had to parented the wedge to the wall with a destroy script timer. TechModel 118 — 3y

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