I need a way to stall the player leaving before it saves. Please help! Full Script:
local datastore = game:GetService("DataStoreService") local playerdata = datastore:GetDataStore("PlayerData") game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder", player) leaderstats.Name = "leaderstats" local Time = Instance.new("IntValue", leaderstats) Time.Name = "Time" Time.Value = 0 local playerid = "User_".. player.UserId local timedata = playerdata:GetAsync(playerid) print(timedata) if timedata then player.Character.HumanoidRootPart.TimeTag.TextLabel.Text = timedata print("found value") else print("new person") end end) -- PROBLEM HERE game.Players.PlayerRemoving:Connect(function(player) local success, fail = pcall(function() local playerid = "User_".. player.UserId -- Start of the problem, the print script works print("Loading.. Package (".. playerid, "Time: " .. player.leaderstats.Time.Value ..")") playerdata:SetAsync(playerid, player.leaderstats.Time.Value) -- This part doesn't work, this should print when its done with setting the value, if this doesn't print it means it hasn't finished setting the value. print("success!") end) if not success then warn("Didn't save :(") end end)