Hello there! I'm having massive struggles with my remote event client script. My idea for the remote event was to make a door only collidable for the client. That was because then my pathfinding ai would just pass through it while the client still collides with it.
Here's what I've tried.
game.ReplicatedStorage.collideDoors.OnClientEvent:Connect(function() workspace.Door.DoorFrame.CanCollide = true end)
i'm also not going for collision groups because the ai will still find it as an obstacle.
Any ideas?