Yes, I am aware the scripting sucks.
Basically, as the title suggests, I'd need the sounds to have Reverb and Equalizer toggled on or off at the users request. I haven't got any error messages that indicate I've done it wrong. Completely puzzled as I can't find any videos online that help.
local button = script.Parent local label = script.Parent.Parent.EnabledOrDisabled local function toggle() if game.SoundService.CoreSound.EqualizerSoundEffect.Enabled == true and game.SoundService.CoreSound.ReverbSoundEffect.Enabled == true then game.SoundService.CoreSound.EqualizerSoundEffect.Enabled = false and game.SoundService.CoreSound.ReverbSoundEffect.Enabled == false else if game.SoundService.CoreSound.EqualizerSoundEffect.Enabled == false and game.SoundService.CoreSound.ReverbSoundEffect.Enabled == false then game.SoundService.CoreSound.EqualizerSoundEffect.Enabled = true and game.SoundService.CoreSound.ReverbSoundEffect.Enabled == true end end end button.MouseButton1Click:Connect(function() toggle() end)