Hi ! Im Trying To Make A Checkpoint System Like The Ones They Have In Obby's , But Instead Of The Player Touching A Specific Part , They Have To Interact With A Proximity Prompt In Order To Set Their New Spawn Location So When They Die , They Will Be Brought Back To Where They Previously Interacted With The Prompt . Anyone Got Some Ideas ?
you can do a trigger event inside the prompt and then set the player's "RespawnLocation" property to the checkpoint:
script.Parent.Triggered:Connect(function(plr) plr.RespawnLoacation = --*YOUR CHECKPOINT* end)