local larm = script.Parent:FindFirstChild("HumanoidRootPart") local rarm = script.Parent:FindFirstChild("HumanoidRootPart") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 125 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do wait(math.random(0,0)) local target = findNearestTorso(script.Parent.HumanoidRootPart.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) wait(5) local char = script.Parent local humanoid = char.Humanoid local head = char.Head for i = 1,6,1 do if i == 1 then script.Parent.laser.Transparency = 0.5 wait(0.5) script.Parent.Humanoid.WalkSpeed = 0 wait(2) script.Parent.laser.Transparency = 0 local damage_delay = 0.35 local damage = 5 local part = script.Parent.laser local region = Region3.new(part.Position - (0.5 * part.Size), part.Position + (0.5 * part.Size)) while wait(damage_delay) do for _, part in pairs(workspace:FindPartsInRegion3(region, nil, math.huge)) do if part.Name == "Right Leg" then local human = part.Parent:FindFirstChild"Humanoid" if script.Parent.laser.Transparency == 0 then human.Health = human.Health - damage end end end end else script.Parent.laser.Transparency = 0.5 wait(0.5) script.Parent.Humanoid.WalkSpeed = 0 wait(2) script.Parent.laser.Transparency = 0 local damage_delay = 0.35 local damage = 5 local part = script.Parent.laser local region = Region3.new(part.Position - (0.5 * part.Size), part.Position + (0.5 * part.Size)) while wait(damage_delay) do for _, part in pairs(workspace:FindPartsInRegion3(region, nil, math.huge)) do if part.Name == "Left Leg" then local human = part.Parent:FindFirstChild"Humanoid" if human ~= nil then if script.Parent.laser.Transparency == 0 then human.Health = human.Health - damage end end end end end end end end end wait(2) for i = 1,6,1 do if i == 1 then script.Parent.laser.Transparency = 1 script.Parent.Humanoid.WalkSpeed = 7 else script.Parent.laser.Transparency = 1 script.Parent.Humanoid.WalkSpeed = 7 end end
wait(2) for i = 1,6,1 do if i == 1 then script.Parent.laser.Transparency = 1 script.Parent.Humanoid.WalkSpeed = 7 else script.Parent.laser.Transparency = 1 script.Parent.Humanoid.WalkSpeed = 7 end end
This is the lines of code that are not activating, Can anyone show me why? I want the part called laser to disappear after, but it isnt doing that.