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Why does this script always print "nil" instead of the body parts?

Asked by 2 years ago

im trying to make a thing like when u click a part it scans the players which r touching the part, i wanted to test out GetTouchingParts() so i made it so whatever items are touching the part, it prints their name. when i go inside the part and click scan, it just prints nil 4 times here is the script

local clickdetector = script.Parent.ClickDetector
local scanpart = game.Workspace.SCANPART
local touchingparts

script.Parent.ClickDetector.MouseClick:Connect(function()
    wait(1.5)
    touchingparts = scanpart:GetTouchingParts()
    print(touchingparts[1])
    print(touchingparts[2])
    print(touchingparts[3])
    print(touchingparts[4])
end)

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Answered by 2 years ago

Its because you defined local at top as nil so it will print nil just delete the local touchingparts part

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how can i fix it?? do i just create a new variable InspireWithFun 9 — 2y
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The variable 'touchingparts' has no value, so saying 'print(touchingparts[#])' will print Nil dxrrevn 13 — 2y
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