I have recently started testing my game again but I've come to realize what I've been using doesn't work anymore. Has something been updated that I haven't been aware of? Below is what part of the script is used to spawn the model into the map. Did I do something wrong that has come to fruition now with updates? (The ship models are completely unanchored, welded together and placed in ReplicatedStorage)
function locate(player) local spawns = workspace.map.spawns --finds the spawn parts located on the current map local team = teamsservice.find(player) --finds the team that the player is currently assigned local tospawn = spawns:FindFirstChild(team) --finds the folder in the spawns that holds that team's spawns local spawners = tospawn:GetChildren() --gets the part pool local randomspawn = spawners[math.random(#spawners)] --finds a random spawner return(randomspawn.CFrame) --returns the CFrame end local shiptospawn = shiptospawn:Clone() shiptospawn.body.PrimaryPart.Anchored = true shiptospawn.Parent = workspace.ships local location = locate(player) --gets CFrame of a spawn from above shiptospawn.body.PrimaryPart.CFrame = location --should set the ship model down on the spawn --below parents the BodyVelocity and Gyro to the model. local velocity = script.BodyVelocity:Clone() velocity.Parent = shiptospawn.body.PrimaryPart local gyro = script.BodyGyro:Clone() gyro.Parent = shiptospawn.body.PrimaryPart local ygyro = script.BodyGyro:Clone() ygyro.Name = 'YBodyGyro' ygyro.MaxTorque = Vector3.new(0,math.huge,0) ygyro.Parent = shiptospawn.body.PrimaryPart shiptospawn.body.PrimaryPart.Anchored = false
Instead of doing:
shiptospawn.body.PrimaryPart.CFrame = location
You should do:
shiptospawn.body:SetPrimaryPartCFrame(location)
I'm not sure if that's the problem, but it could possible be.
I resolved this issue by anchoring the ship AFTER I teleported it. Apparently, you cant change the CFrame of anchored parts anymore?
instead of this:
shiptospawn.body.PrimaryPart.Anchored = true shiptospawn.body.PrimaryPart.CFrame = location
this now works:
shiptospawn.body.PrimaryPart.CFrame = location shiptospawn.body.PrimaryPart.Anchored = true