Heres my code: (it should work can someone tell me why im getting this error: 00:26:27.435 Model.MainModule:41: Expected ')' (to close '(' at line 3), got 'end' - Studio
local runService = game:GetService("RunService") local plr = game.Players.LocalPlayer local chr = plr.Character local humrootpart = chr:WaitForChild("HumanoidRootPart") local hum = chr:WaitForChild("Humanoid") local cam = workspace.Camera local tiltSpeedZ = 0.1 local bobbingSpeed = 0.1 local tilt = 0 local sinValue = 0 function lerp(a, b, t) return a + (b - a) * t end function calculateSine(speed, intensity) sinValue += speed if sinValue > (math.pi * 2) then sinValue = 0 end local sineY = intensity * math.sin(2 * sinValue) local sineX = intensity * math.sin(sinValue) local sineCFrame = CFrame.new(sineX, sineY, 0) return sineCFrame end local previousSineX = 0 local previousSineY = 0 runService.RenderStepped:Connect(function(dt) local movementVector = cam.CFrame:vectorToObjectSpace(humrootpart.Velocity / math.max(hum.WalkSpeed, 0.01)) local speedModifier = (hum.WalkSpeed / 16) tilt = math.clamp(lerp(tilt, movementVector.X * tiltSpeedZ, 0.1), -0.25, 0.1) local sineCFrame = calculateSine(bobbingSpeed * speedModifier, movementVector.Z * speedModifier) local lerpedSineX = lerp(previousSineX, sineCFrame.X, 0.1) local lerpedSineY = lerp(previousSineY, sineCFrame.Y, 0.1) cam.CFrame *= CFrame.Angles(0, 0, tilt) * CFrame.new(lerpedSineX, lerpedSineY, 0) previousSineX = lerpedSineX previousSineY = lerpedSineY end)
local runService = game:GetService("RunService") local plr = game.Players.LocalPlayer local chr = plr.Character local humrootpart = chr:WaitForChild("HumanoidRootPart") local hum = chr:WaitForChild("Humanoid") local cam = workspace.Camera local tiltSpeedZ = 0.1 local bobbingSpeed = 0.1 local tilt = 0 local sinValue = 0 function lerp(a, b, t) return a + (b - a) * t end function calculateSine(speed, intensity) sinValue += speed -- Error here if sinValue > (math.pi * 2) then sinValue = 0 end local sineY = intensity * math.sin(2 * sinValue) local sineX = intensity * math.sin(sinValue) local sineCFrame = CFrame.new(sineX, sineY, 0) return sineCFrame end local previousSineX = 0 local previousSineY = 0 runService.RenderStepped:Connect(function(dt) local movementVector = cam.CFrame:vectorToObjectSpace(humrootpart.Velocity / math.max(hum.WalkSpeed, 0.01)) local speedModifier = (hum.WalkSpeed / 16) tilt = math.clamp(lerp(tilt, movementVector.X * tiltSpeedZ, 0.1), -0.25, 0.1) local sineCFrame = calculateSine(bobbingSpeed * speedModifier, movementVector.Z * speedModifier) local lerpedSineX = lerp(previousSineX, sineCFrame.X, 0.1) local lerpedSineY = lerp(previousSineY, sineCFrame.Y, 0.1) cam.CFrame *= CFrame.Angles(0, 0, tilt) * CFrame.new(lerpedSineX, lerpedSineY, 0) --Error Here previousSineX = lerpedSineX previousSineY = lerpedSineY end)
Im not too sure what you are trying to do in those two parts that I marked but in lua when trying to add something to a value you must do something like "sinValue = sinValue + speed"