Heres a demonstration: ![Image from Gyazo](https://i.gyazo.com/3b362dd1b9da3a79637c9e1f91bc9e71.gif)
This is a fastcast gun and I dont know if it affects my problem or it has something to do with it. I had tried moving my attachment backwards and backwards but still very far away from the bullet point. I don't know if it's from the attachment or what. I would likely appreciate if you answer my question.
Client:
gun.Activated:Connect(function() if bullets.Value > 0 then shooting = true while shooting do wait(0.1) bullets.Value = bullets.Value - 1 player.PlayerGui.AmmoGui.Ammo.Text = "" .. tostring(bullets.Value) .. " / " .. tostring(ammo.Value) gunshot:Play() remoteevent:FireServer(mouse.Hit.Position) --remote event gun.Deactivated:Connect(function() shooting = false end) if bullets.Value <= 0 then break end end end end)
Server:
local RNG = Random.new() local gun = script.Parent local remoteevent = gun.clientserver local fastcast = require(gun.FastCastRedux) local caster = fastcast.new() local Firepoint = gun.Handle.Attachment local MIN_BULLET_SPREAD_ANGLE = 1 local MAX_BULLET_SPREAD_ANGLE = 10 local bulletsFolder = workspace:WaitForChild("BulletFolder") or Instance.new("Folder", workspace) bulletsFolder.Name = "BulletFolder" local bulletTemplate = game.ServerStorage.BulletKill:Clone() bulletTemplate.Parent = bulletsFolder local function onrayhit(cast, result, velocity, bullet) bullet:Destroy() local hitpart = result.Instance local hitpoint = result.Position local normal = result.Normal local character = hitpart:FindFirstAncestorWhichIsA("Model") if character and character:FindFirstChild("Humanoid") then character.Humanoid:TakeDamage(15) end game.Debris:AddItem(bullet, 4) end -- Scroll Down local function onlengthchanged(cast, lastpoint, direction, length, velocity, bullet) if bullet then local bulletlength = bulletTemplate.Size.Z/2 local offset = CFrame.new(0,0,-(length - bulletlength)) bullet.CFrame = CFrame.lookAt(lastpoint, lastpoint + direction):ToWorldSpace(offset)*CFrame.Angles(0,math.rad(-90),0) end end local castParams = RaycastParams.new() castParams.FilterType = Enum.RaycastFilterType.Blacklist castParams.IgnoreWater = true local castBehavior = fastcast.newBehavior() castBehavior.RaycastParams = castParams castBehavior.Acceleration = Vector3.new(0, -200, 0) castBehavior.AutoIgnoreContainer = false castBehavior.CosmeticBulletContainer = bulletsFolder castBehavior.CosmeticBulletTemplate = bulletTemplate local function onequipped() castParams.FilterDescendantsInstances = {gun.Parent, bulletsFolder} end local function fire(player,mousePos) game.Workspace.BulletFolder.BulletKill.Attacker.Value = player.Name local origin = Firepoint.WorldPosition -- This is the exact position local direction = (mousePos - origin).Unit caster:Fire(origin, direction, 1000, castBehavior) end gun.Equipped:Connect(onequipped) remoteevent.OnServerEvent:Connect(fire) caster.LengthChanged:Connect(onlengthchanged) caster.RayHit:Connect(onrayhit)