I've made a grid placing system and I have tried to make it so I click a button and while the amount of blocks is >= 1 I can place a block, the issue is after I place 4 - 5 blocks the placing system which is the green structure goes crazy and kinda spazzes out. In writing this I am also aware that the script below (local script) does not change the value of the amount but that isn't my issue right now. Thanks!
local ReplicatedStorage = game:GetService("ReplicatedStorage") local PlaceStructure = ReplicatedStorage:WaitForChild("PlaceStructure") local Structures = ReplicatedStorage:WaitForChild("Structures") local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = game.Players.LocalPlayer local StructureFrame = script.Parent.StructureFrame local char = player.Character or player.Character:Wait() local HumanoidRootPart = char:WaitForChild("HumanoidRootPart") local mouse = player:GetMouse() local isClicked = false local isEnabled = false local gridSize = 2 local yBuildingOffset = 2 local maxPlacingDistance = 50 local rKeyIsPressed = false local placingStructure = false for _, StructureButton in pairs(StructureFrame:GetChildren()) do if StructureButton:IsA("TextButton") then StructureButton.MouseButton1Up:Connect(function() local Amount = Structures:FindFirstChild(StructureButton.Name):FindFirstChild("Amount").Value if isEnabled == false and Amount >= 1 then isEnabled = true while isEnabled == true do wait(1) StructureFrame.Visible = true local yOrientation = 5 local goodToPlace = false local placedStructure if placingStructure == false then placingStructure = true local clientStructure = Structures:FindFirstChild(StructureButton.Name):Clone() clientStructure.BrickColor = BrickColor.new("Forest green") clientStructure.Material = "Neon" clientStructure.CanCollide = false clientStructure.Parent = game.Workspace local startingCFrame = CFrame.new(0, -2, -15) clientStructure.CFrame = HumanoidRootPart.CFrame:ToWorldSpace(startingCFrame) RunService.RenderStepped:Connect(function() local mouseRay = mouse.UnitRay local castRay = Ray.new(mouseRay.Origin, mouseRay.Direction * 1000) local ignoreList = {clientStructure, char} local hit, position = workspace:FindPartOnRayWithIgnoreList(castRay, ignoreList) if hit and (hit:IsA("Part")) and (HumanoidRootPart.Position - clientStructure.Position).magnitude < maxPlacingDistance then goodToPlace = true clientStructure.BrickColor = BrickColor.new("Forest green") else goodToPlace = false clientStructure.BrickColor = BrickColor.new("Crimson") end local newAnglesCFrame = CFrame.Angles(0, math.rad(yOrientation), 0) local newCFrame = CFrame.new(math.floor(position.X / gridSize) * gridSize, math.floor(position.Y / gridSize) * gridSize + yBuildingOffset, math.floor(position.Z / gridSize) * gridSize) clientStructure.CFrame = newCFrame end) UIS.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.R then rKeyIsPressed = true local rotationSpeed = 0 while rKeyIsPressed do wait() if placingStructure == true then yOrientation = yOrientation + rotationSpeed end end end end) UIS.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.R then rKeyIsPressed = false end end) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if isClicked == false then isClicked = true if placingStructure == true then if goodToPlace == true then local StructureCFrame = clientStructure.CFrame placedStructure = PlaceStructure:InvokeServer(clientStructure.Name, StructureCFrame) Amount -= 1 if placedStructure == true then placingStructure = false clientStructure:Destroy() StructureFrame.Visible = true end end end end end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then isClicked = false end end) end end else isEnabled = false end end) end end