I would like the player's max health value to be 300 times their health stat value, but I'm unsure how to call the humanoid in my scripts. Both scripts are regular scripts Stats script:
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(char) -- Level local level = Instance.new("IntValue") level.Name = "Level" level.Value = 0 level.Parent = player --Stats local strengthvalue = Instance.new("IntValue", char) strengthvalue.Name = "Combat" strengthvalue.Value = 1 strengthvalue.Parent = player local healthvalue = Instance.new("IntValue", char) healthvalue.Name = "Endurance" healthvalue.Value = 1 healthvalue.Parent = player local staminavalue = Instance.new("IntValue", char) staminavalue.Name = "Fortitude" staminavalue.Value = 1 staminavalue.Parent = player local modevalue = Instance.new("IntValue", char) modevalue.Name = "Energy" modevalue.Value = 1 modevalue.Parent = player --Balance and Avail Stats local bal = Instance.new("IntValue") bal.Name = "Balance" bal.Value = 0 bal.Parent = player local availstats = Instance.new("IntValue", char) availstats.Name = "AvailableStats" availstats.Value = 0 availstats.Parent = player end) end)
Max Health script:
game.Workspace:WaitForChild("Character").Humanoid.MaxHealth = 300 * game.Players.LocalPlayer.Endurance.Value
You can't have Local player in a regular script.
also you are telling the int value to parent it to the character but immediately change it to player just so you know character is the player on workspace the player inside Players is the one handling the Gui, local scripts, stats and some other stuff.
you don't have to separate this two script you can combine them too.
game.Players.PlayerAdded:Connect(function(player) -- Level local level = Instance.new("IntValue",player) -- the object after the comma is going to be its parent so no need to call level.Parent = player level.Name = "Level" level.Value = 0 --Stats local strengthvalue = Instance.new("IntValue", player) strengthvalue.Name = "Combat" strengthvalue.Value = 1 local healthvalue = Instance.new("IntValue", player) healthvalue.Name = "Endurance" healthvalue.Value = 1 local staminavalue = Instance.new("IntValue", player) staminavalue.Name = "Fortitude" staminavalue.Value = 1 local modevalue = Instance.new("IntValue", player) modevalue.Name = "Energy" modevalue.Value = 1 --Balance and Avail Stats local bal = Instance.new("IntValue",player) bal.Name = "Balance" bal.Value = 0 local availstats = Instance.new("IntValue", player) availstats.Name = "AvailableStats" availstats.Value = 0 player.CharacterAdded:Connect(function(char) -- a function that let's you know if the the character of a player has been added to the workspace local hum = char:FindFirstChild("Humanoid") if hum ~= nil then -- checking if humanoid is not nil hum.MaxHealth *= 300 -- this is just the same as calling it like this hum.MaxHealth = hum.MaxHealth * 300 end end) end)