title says it all i already have most the script wrote down
local pfs = game:GetService("PathfindingService") local human = game.Players.LocalPlayer:WaitForChild("Humanoid") local torso = game.Players.LocalPlayer:WaitForChild("Torso") local path = pfs:CreatePath() path:ComputeAsync(torso.Position, waiting for end part) local waypoints = path:GetWaypoints() if path.Status == Enum.PathStatus.Success then end for i,waypoint in pairs(waypoints) do if waypoint.Action == Enum.PathWaypointAction.Jump then human:ChangeState(Enum.HumanoidStateType.Jumping) end human:MoveTo(waypoint.Position) human.MoveToFinished:Wait(2) end human:MoveTo(game.Workspace.put ending part here)
again its not done but i need too know how to make it goto the nearest part