I'm not sure why, but this script doesn't seem to work for me. It's a server script. Any help on what I'm doing wrong would be greatly appreciated.
for _, player in pairs(Players:GetPlayers()) do if player ~= Players.LocalPlayer then --code local newprox = Instance.new("ProximityPrompt") player.CharacterAdded:wait() newprox.Parent = player.Character:WaitForChild("HumanoidRootPart") --code end end