I'm sorry for the badly written title it's because I exceeded the character limit there so I had to try shortening it.
So my friend owns a group which is to train people for magic games on Roblox. I've helped him many times with stuff since he doesn't know how to script.
Now I just know the basics and nothing more and I'm trying to make a chat command to change the spawn point to another room and refreshing them so they get teleported there and respawns there, and one to also change the spawn point back.
What I've tried is that I've used a door opening script with a chat command but changed it up a bit, here's the code: (I did not make the original script I only edited it)
--// Main variables: local Door = game.Workspace.Sword -- This is the sword place spawn point local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Main = game.Workspace.Main -- This is the meeting/main spawn point --// Whitelist: local LocalWhitelist = { --// Add people to the whitelist like this: --|| "UserName", or "UserId", alternatively: ["UserName"] = true, or ["UserId"] = true, [""] = true, [""] = true, [""] = true, [""] = true, [""] = true, [""] = true, ["docterwhodc55"] = true, ["TimmyTotten"] = true, [""] = true, [""] = true, [""] = true, [""] = true, [""] = true, [""] = true, [""] = true, [""] = true, [""]= true, } local UseGlobalWhitelist = false --// Use the whitelist stored in ServerScriptService local AllowEveryoneInStudio = true --// true: if run in studio everyone can use those commands (disable befor publishing) --|| false: whitelist only even if in studio local Fade = false --// true: It will slowly fade away --|| false: it will go away instantly local Keywords = { ["Apparatus Swordus"] = "Apparatus Swordus", --// The word you need to type in chat to open the door (Case sensetive) ["Apparatus Meetum"] = "Apparatus Meetum", --// The word you need to type in chat to close the door (Case sensetive) } --// Core (Dont edit) local Whitelist = {} if UseGlobalWhitelist == true then Whitelist = require(game:GetService("ServerScriptService"):WaitForChild("GlobalWhitelist")) else Whitelist = LocalWhitelist end function FindInTable(Table, Item) --// Because roblox doesnt want simple indexing to function heres a aletnative for i,v in pairs(Table) do if v == Item or i == Item then return true end end return false end local d = true Players.PlayerAdded:Connect(function(Player) if FindInTable(Whitelist, tostring(Player.UserId)) or FindInTable(Whitelist, Player.Name) or (AllowEveryoneInStudio and RunService:IsStudio()) then Player.Chatted:Connect(function(Message) if Message == Keywords["Apparatus Swordus"] and d == true then if Door.Enabled == false then return end d = false if Fade == true then for i=1,10 do Door.Transparency = Door.Transparency + .1 wait() end Door.CanCollide = false Door.Transparency = 1 else Main.Enabled = false Door.Enabled = true for i, v in pairs (game:GetService("Players"):GetPlayers()) do v.Character:FindFirstChild("Humanoid").Health = 0 end end d = true elseif Message == Keywords["Apparatus Meetus"] and d == true then if Main.Enabled == true then return end d = false if Fade == true then for i=1,10 do Door.Transparency = Door.Transparency - .1 wait() end Door.CanCollide = true Door.Transparency = 0 else Door.Enabled = false Main.Enabled = true for i, v in pairs (game:GetService("Players"):GetPlayers()) do v.Character:FindFirstChild("Humanoid").Health = 0 end end d = true end end) end end)
Now what I thought would happen is that when I type Apparatus Swordus it should disable the main/meeting room's spawn point and enable the Sword spawn point but nothing is working.
Ignore all the code before it says else as that is just for when the original door script fades the door but I've set it to false.
Please help me I don't know what I'm doing wrong and as said I only know the basics.