I am trying to make it so when the Value gets Lower then 0 then the Brick disappears.
They are all Parented correctly
Health = script.Parent.Health ShipExplosionPart = script.Parent.ShipExplosionPart VorCha = script.Parent.VorCha if Health.Value <= 0 then VorCha.Transparency = 1 end
You need to either put it in a loop, or have a Changed event.
Option 1:
Health = script.Parent.Health ShipExplosionPart = script.Parent.ShipExplosionPart VorCha = script.Parent.VorCha while wait() do if (Health.Value <= 0) then VorCha.Transparency = 1 end
Option 2:
Health = script.Parent.Health ShipExplosionPart = script.Parent.ShipExplosionPart VorCha = script.Parent.VorCha Health.Changed:connect(function() if (Health.Value <= 0) then VorCha.Transparency = 1 end end)