I made a script that fires a bindable event whenever I shoot:
local Blaster = script.Parent local BlasterShot = Blaster:WaitForChild("Sound") local Player = game.Players:GetPlayerFromCharacter(Blaster.AncestryChanged:Wait().Parent) local Mouse = Player:GetMouse() Mouse.Icon = "rbxassetid://6725953862" local ReplicatedStorage = game.ReplicatedStorage local Event = ReplicatedStorage.FiringEvent local Shooting = false Blaster.Equipped:Connect(function() Mouse.Button1Down:Connect(function() Shooting = true while Shooting do Event:Fire(Blaster.Handle.Position, Blaster.Handle.Orientation, Mouse.Hit.p) BlasterShot:Play() Mouse.Button1Up:Connect(function() Shooting = false end) wait(.01) end end) end)
It gives me an error: Players.sidb0102.Backpack.A-280.GunScript:4: attempt to index nil with 'GetMouse'
I don't understand. I thought it would fire when I equipped it, Right?